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Erik Faye-Lund
mesa
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Closed
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Updated date
d3d12: Don't try to create a RTV or DSV when it's not supported
!214
· created
Jul 14, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Reviewed
Merged
4
updated
Jul 21, 2020
d3d12: Handle PIPE_FORMAT_X32_S8X24_UINT
!228
· created
Jul 21, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Jul 21, 2020
d3d12: Transition the right subresource state in resource copy
!220
· created
Jul 17, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
5
updated
Jul 20, 2020
CL: Reapply constant sampler dedupe with fix
!221
· created
Jul 17, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
0
updated
Jul 17, 2020
CL: Dedupe inline constant samplers
!218
· created
Jul 15, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
3
updated
Jul 17, 2020
d3d12: reference surface resources in the current batch when clear is called on them
!188
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
23
updated
Jul 17, 2020
history cleanup
!202
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenCL
OpenGL
Merged
0
updated
Jul 16, 2020
d3d12: emulate two-sided polygon-mode
!217
· created
Jul 15, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
7
updated
Jul 16, 2020
D3d12 debug helpers
!200
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Jul 16, 2020
microsoft/clc: Fix inline sampler regression
!216
· created
Jul 14, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
4
updated
Jul 15, 2020
win32: Initialize mutexes
!207
· created
Jul 10, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
10
updated
Jul 15, 2020
d3d12: check for allocation-error in d3d12_bo_new
!201
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
1
updated
Jul 15, 2020
d3d12: Convert memory sizes to MB before summing
!212
· created
Jul 13, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Merged
2
updated
Jul 14, 2020
d3d12: check if stencil-export is supported
!215
· created
Jul 14, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 14, 2020
d3d12: Add workaround to be able to bind texture-only formats to framebuffers
!210
· created
Jul 13, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
Closed
18
updated
Jul 14, 2020
Pipe through provoking vertex and add a hack to identify drivers that support attributeAtVertex
!213
· created
Jul 14, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
28
updated
Jul 14, 2020
d3d12: Fix blitting from/to same resource
!211
· created
Jul 13, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
0
updated
Jul 13, 2020
Same resource copy
!107
· created
Jun 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
28
updated
Jul 13, 2020
d3d12: When flushing+finishing, enqueue a new fence
!143
· created
Jun 16, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Closed
12
updated
Jul 13, 2020
d3d12: Opportunistically reset batches after fence completion
!205
· created
Jul 09, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Merged
21
updated
Jul 13, 2020
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