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Erik Faye-Lund
mesa
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Created date
microsoft/clc: Use float-friendly comparison in float test
!61
· created
May 13, 2020
by
Daniel Stone
msclc-d3d12
Merged
1
updated
May 13, 2020
d3d12: direct-copy fixes
!62
· created
May 13, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
39
updated
May 22, 2020
Blit fix for DS in general and cubemaps
!63
· created
May 13, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
18
updated
Jun 05, 2020
d3d12: misc fixes
!64
· created
May 13, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
6
updated
May 20, 2020
microsoft/compiler: Satisfy DXIL validator around gvar linkage
!65
· created
May 13, 2020
by
Jesse Natalie
msclc-d3d12
Merged
7
updated
May 14, 2020
Synchronize resource when mapping
!66
· created
May 14, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
28
updated
May 28, 2020
microsoft/compiler: Reuse deref_path for substores
!67
· created
May 14, 2020
by
Daniel Stone
msclc-d3d12
Merged
1
updated
May 14, 2020
D3D12: drop finalize_nir and move its code to the complier
!68
· created
May 14, 2020
by
Gert Wollny
msclc-d3d12
Merged
3
updated
May 14, 2020
microsoft/compiler: Run nir_lower_flrp before converting to DXIL
!69
· created
May 14, 2020
by
Jesse Natalie
msclc-d3d12
Merged
2
updated
May 22, 2020
d3d12: independent blending
!70
· created
May 15, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
33
updated
Jul 06, 2020
d3d12: logicop fixes
!71
· created
May 15, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
5
updated
May 20, 2020
CL: Add support for constant arguments
!72
· created
May 16, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
17
updated
May 22, 2020
Lower texture compare ops that have one of LOD, BIAS, or GRAD
!73
· created
May 18, 2020
by
Gert Wollny
msclc-d3d12
Doing
OpenGL
Merged
32
updated
Jun 03, 2020
CL: Support "weird but allowed" cases with pointers
!74
· created
May 18, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Merged
28
updated
May 22, 2020
WIP: Support RECT textures
!75
· created
May 19, 2020
by
Gert Wollny
msclc-d3d12
Closed
3
updated
May 19, 2020
d3d12:lower RECT textures
!76
· created
May 19, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
5
updated
May 22, 2020
WIP: CL: Pass kernel args through a side channel
!77
· created
May 19, 2020
by
Boris Brezillon
msclc-d3d12
Closed
5
updated
May 20, 2020
d3d12: dirty scissor-state when dirtying the rasterizer-state
!78
· created
May 20, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
May 21, 2020
CI: Windows: Build libclc, SPIRV-Tools, and CLC+D3D12
!79
· created
May 20, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
24
updated
May 25, 2020
microsoft/clc: Tests should fail if they produce debug layer errors/warnings
!80
· created
May 20, 2020
by
Jesse Natalie
msclc-d3d12
Merged
2
updated
May 20, 2020
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