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D3D12: drop finalize_nir and move its code to the complier

Gert Wollny requested to merge gerddie/mesa:fix-mapping-assert into msclc-d3d12

With this we avoid remapping the outputs of the fixed function shaders and averts the assert in output mapping.

Move the lowering passes from finalize_nir to compile_nir like suggested by Louis-Francis.

Edited by Gert Wollny

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