d3d12: dirty scissor-state when dirtying the rasterizer-state
The rasterizer state contains the enable-flag for the scissor-state, so we need to dirty both of these states here.
Fixes the piglit "spec@!opengl 1.0@gl-1.0-scissor-bitmap".
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The rasterizer state contains the enable-flag for the scissor-state, so we need to dirty both of these states here.
Fixes the piglit "spec@!opengl 1.0@gl-1.0-scissor-bitmap".