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Erik Faye-Lund
mesa
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Priority
d3d12: deal with flipped blits when using blit_same_resource
!326
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Oct 02, 2020
Add required varyings type/interpolation into shader key
!325
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 06, 2020
d3d12: stencil-blit with scissor
!324
· created
Oct 01, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Oct 02, 2020
Reorder vertices for triangle strips
!323
· created
Oct 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
29
updated
Oct 06, 2020
d3d12: misc fixes
!322
· created
Sep 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
Approved
1
updated
Sep 30, 2020
d3d12: scaled stencil blits
!321
· created
Sep 28, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
0
updated
Sep 29, 2020
st/mesa: use roundf instead of floorf for lod-bias rounding
!320
· created
Sep 28, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Sep 29, 2020
Disable DXIL math refactoring for CL
!319
· created
Sep 24, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
1
updated
Sep 24, 2020
Draft: d3d12: do not try to use blit_same_resource with flipping
!318
· created
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Closed
7
updated
Oct 02, 2020
mesa: handle GL_FRONT after translating to it
!317
· created
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
0
updated
Sep 24, 2020
Fix NULL pointer crash when xfb buffers have holes
!316
· created
Sep 23, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
Closed
Approved
3
updated
Sep 23, 2020
d3d12: Fix back face stencil state
!315
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Sep 22, 2020
d3d12: fix lod bias issues
!314
· created
Sep 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Sep 22, 2020
Fix stencil-only textures transitions
!313
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
2
updated
Sep 23, 2020
Fix initial current context value for non-main threads
!312
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
11
updated
Oct 26, 2020
CL: Rework load/store alignment to be on derefs instead of intrinsics
!311
· created
Sep 17, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
0
updated
Oct 27, 2020
Use num_viewports instead of num_scissors
!310
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
4
updated
Sep 30, 2020
CL: Add optimize/serialize entrypoints for libclc
!309
· created
Sep 11, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Oct 27, 2020
Partially fix GL_PRIMITIVES_GENERATED
!308
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
8
updated
Sep 30, 2020
Fix GL_RASTERIZER_DISCARD with XFB disabled
!307
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Closed
Approved
1
updated
Sep 23, 2020
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