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Erik Faye-Lund
mesa
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Popularity
d3d12: expose GLSL 3.30 support
!204
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 09, 2020
d3d12: consider initial shader, not first compiled
!203
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 10, 2020
history cleanup
!202
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenCL
OpenGL
Merged
0
updated
Jul 16, 2020
d3d12: check for allocation-error in d3d12_bo_new
!201
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
1
updated
Jul 15, 2020
D3d12 debug helpers
!200
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Jul 16, 2020
d3d12: disable shader-images for now
!199
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 10, 2020
Implement support for RGB10A2 vertex formats
!195
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
9
updated
Jul 08, 2020
d3d12: dual src blending
!193
· created
Jul 06, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
24
updated
Jul 09, 2020
Lower transform pos.w in fragement shader
!192
· created
Jul 06, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 06, 2020
D3D12: Some fixes including stuff for GL 3.3
!191
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 04, 2020
d3d12, microsoft/compiler: fix arrays of arrays and skip uniform structs
!190
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 07, 2020
Use VARYING_BIT instead of VARYING_SLOT, fix point size varying matching, and fix some ws errors
!189
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 03, 2020
d3d12: reference surface resources in the current batch when clear is called on them
!188
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
23
updated
Jul 17, 2020
Add semantic name for gl_PrimitiveID
!187
· created
Jul 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
2
updated
Jul 03, 2020
d3d12: Disable 32 bit three component formats for non-buffer targets
!186
· created
Jul 02, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
4
updated
Jul 03, 2020
Fix issues with MSAA surfaces and mapping
!185
· created
Jul 02, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 02, 2020
d3d12: Track error state in batches and clear non-submitted batch on reset
!184
· created
Jun 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 03, 2020
d3d12: Support packed scalars in ubos and fix additional binding-slot-0 issues
!181
· created
Jun 29, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
38
updated
Jul 03, 2020
Handle boundary conditions when lowering integer textures
!179
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
12
updated
Jul 03, 2020
d3d12: unbind passthrough shader when it is not used
!178
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jun 30, 2020
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