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Use VARYING_BIT instead of VARYING_SLOT, fix point size varying matching, and fix some ws errors

Gert Wollny requested to merge gerddie/mesa:submit-fix-psize-error into msclc-d3d12

The point size should not be emitted in the FS unless it is really given in the shader_in declarations, so add it to the prev shader outputs that we don't force into the declaration.

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