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D3D12: Some fixes including stuff for GL 3.3

Gert Wollny requested to merge gerddie/mesa:submit-gl33-fixes into msclc-d3d12

This series

  • enables the CAP VERTEX_ELEMENT_INSTANCE_DIVISOR which enables ARB_instanced_arrays needed for GL 3.3
  • sets the maximum number of varyings according to the DX11 spec (I didn't find the infor for DX12)
  • fixes lowering of int texture sampling for non-fragment shaders, because here CalculateLOD is not available I'm not sure whether CL kernels support CalculateLOD, so maybe that patch needs a tweak there (for that reason WIP)
Edited by Gert Wollny

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