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Erik Faye-Lund
mesa
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Milestone due date
squash! d3d12: Lowering pass for emulating int cube texture by using a 2d texture array
!262
· created
Aug 04, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Aug 04, 2020
d3d12: do not lower txs-ops for cubemaps
!261
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Aug 04, 2020
d3d12: support rendering primitives with adjacency
!260
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Aug 03, 2020
squash! d3d12: setup D3D12_VERTEX_BUFFER_VIEW-struct when binding buffers
!259
· created
Aug 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Aug 03, 2020
squash! d3d12: rework PIPE-to-DXGI format mapping (again)
!258
· created
Aug 01, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Aug 03, 2020
Draft: d3d12: fix stencil texturing
!256
· created
Jul 31, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
16
updated
Aug 01, 2020
Fix flatshading for points and lines
!254
· created
Jul 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
6
updated
Aug 07, 2020
d3d12: disable PIPE_CAP_SAMPLER_VIEW_TARGET
!252
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Sep 15, 2020
d3d12: misc SRV/DSV/RTV fixes
!251
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Aug 03, 2020
squash! d3d12: add state-var for depth-range
!250
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 30, 2020
d3d12: emulate missing vertex-formats
!249
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Jul 30, 2020
d3d12: fix int boundary swizzle handling
!248
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Jul 31, 2020
d3d12: Only lower point sprites if the VS writes a POS
!247
· created
Jul 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 30, 2020
do not try to transition non-existent layers
!246
· created
Jul 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
13
updated
Sep 28, 2020
d3d12+microsoft/compiler: Take texture state and texture levels into account when lowering int textures
!242
· created
Jul 24, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
24
updated
Jul 28, 2020
d3d12: do not save away the passthrough-shader in the blitter-state
!238
· created
Jul 23, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 27, 2020
d3d12: lower int texture sampling after lowering projection
!237
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Jul 23, 2020
d3d12: Fix subresource evaluation when doing blits and resource copies
!236
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Jul 23, 2020
Add support for polygon stipple
!235
· created
Jul 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
26
updated
Aug 18, 2020
Depth clamp fix
!234
· created
Jul 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
34
updated
Jul 29, 2020
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