Skip to content
GitLab
Explore
Sign in
Register
Erik Faye-Lund
mesa
Merge requests
Open
0
Merged
20
Closed
4
All
24
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
d3d12: prevent copying past end of source
!332
· created
Oct 07, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Nov 18, 2020
Add required varyings type/interpolation into shader key
!325
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 06, 2020
Reorder vertices for triangle strips
!323
· created
Oct 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
29
updated
Oct 06, 2020
Use stream output info from VS when creating passthrough GS
!331
· created
Oct 05, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
4
updated
Oct 05, 2020
d3d12: do not use shadow-sampler state if lowering compares
!330
· created
Oct 05, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Oct 05, 2020
d3d12: do not use undefined LOD for texcoords
!329
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
2
updated
Oct 02, 2020
Only use gl_PointSize if GL_PROGRAM_POINT_SIZE is enabled
!328
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 02, 2020
d3d12: descriptor leaks
!327
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 02, 2020
d3d12: deal with flipped blits when using blit_same_resource
!326
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Oct 02, 2020
d3d12: stencil-blit with scissor
!324
· created
Oct 01, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Oct 02, 2020
Partially fix GL_PRIMITIVES_GENERATED
!308
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
8
updated
Sep 30, 2020
d3d12: scaled stencil blits
!321
· created
Sep 28, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
0
updated
Sep 29, 2020
st/mesa: use roundf instead of floorf for lod-bias rounding
!320
· created
Sep 28, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Sep 29, 2020
mesa: handle GL_FRONT after translating to it
!317
· created
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
0
updated
Sep 24, 2020
Use array type for inputs in passthrough geometry shader
!292
· created
Aug 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
3
updated
Sep 01, 2020
d3d12: Skip over arrays of structs as well when sorting uniforms
!284
· created
Aug 24, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Aug 24, 2020
d3d12: Only evaluate provoking vertex if we already have a vertex stage
!280
· created
Aug 20, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Aug 21, 2020
d3d12: fix int boundary swizzle handling
!248
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Jul 31, 2020
d3d12: Don't try to create a RTV or DSV when it's not supported
!214
· created
Jul 14, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Reviewed
Merged
4
updated
Jul 21, 2020
d3d12: Handle PIPE_FORMAT_X32_S8X24_UINT
!228
· created
Jul 21, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Jul 21, 2020