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Commit 594dc7af authored by Mike Blumenkrantz's avatar Mike Blumenkrantz :lifter: Committed by Dylan Baker
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zink: scalarize when rewriting explicit 64bit io


all of ntv requires scalarized io since the offsets are now array indices
instead of byte offsets, so enforce scalarization here to avoid breaking
the universe

Fixes: 150d6ee9 ("zink: move all 64-32bit shader load rewriting to nir pass")

Reviewed-by: Adam Jackson's avatarAdam Jackson <ajax@redhat.com>
Part-of: <mesa/mesa!16669>
(cherry picked from commit cdaa601d)
parent 692375bf
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