zink: scalarize when rewriting explicit 64bit io
all of ntv requires scalarized io since the offsets are now array indices instead of byte offsets, so enforce scalarization here to avoid breaking the universe Fixes: 150d6ee9 ("zink: move all 64-32bit shader load rewriting to nir pass") Reviewed-by:Adam Jackson <ajax@redhat.com> Part-of: <mesa/mesa!16669> (cherry picked from commit cdaa601d)
Loading
Please register or sign in to comment