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Commit cdaa601d authored by Mike Blumenkrantz's avatar Mike Blumenkrantz :lifter: Committed by Marge Bot
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zink: scalarize when rewriting explicit 64bit io


all of ntv requires scalarized io since the offsets are now array indices
instead of byte offsets, so enforce scalarization here to avoid breaking
the universe

Fixes: 150d6ee9 ("zink: move all 64-32bit shader load rewriting to nir pass")

Reviewed-by: Adam Jackson's avatarAdam Jackson <ajax@redhat.com>
Part-of: <mesa/mesa!16669>
parent 5b2f8504
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