zink: detect prim type more accurately for tess/gs lines
u_reduced_prim() can't determine the output primitive when vs isn't the last vertex stage, so store this from the appropriate shader info and use it when it's available fixes #5547 cc: mesa-stable Reviewed-by:Dave Airlie <airlied@redhat.com> Part-of: <mesa/mesa!13487> (cherry picked from commit 2a91e83b)
Showing
- .pick_status.json 1 addition, 1 deletion.pick_status.json
- src/gallium/drivers/zink/zink_compiler.c 33 additions, 0 deletionssrc/gallium/drivers/zink/zink_compiler.c
- src/gallium/drivers/zink/zink_compiler.h 1 addition, 0 deletionssrc/gallium/drivers/zink/zink_compiler.h
- src/gallium/drivers/zink/zink_draw.cpp 3 additions, 1 deletionsrc/gallium/drivers/zink/zink_draw.cpp
Loading
Please register or sign in to comment