zink: detect prim type more accurately for tess/gs lines
u_reduced_prim() can't determine the output primitive when vs isn't the last vertex stage, so get this from the appropriate shader info
fixes #5547 (closed)
cc: mesa-stable
u_reduced_prim() can't determine the output primitive when vs isn't the last vertex stage, so get this from the appropriate shader info
fixes #5547 (closed)
cc: mesa-stable