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Commit c9896619 authored by Mathias Fröhlich's avatar Mathias Fröhlich
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mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.


Now that dlist compilation again knows if it is inside glBegin/glEnd,
we can leave the decision if aliasing should occur to the vertex attribute
setter functions instead of doing that at glArrayElement time.

Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
Signed-off-by: default avatarMathias Fröhlich <Mathias.Froehlich@web.de>
parent c869387d
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