mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.
Now that dlist compilation again knows if it is inside glBegin/glEnd, we can leave the decision if aliasing should occur to the vertex attribute setter functions instead of doing that at glArrayElement time. Reviewed-by:Brian Paul <brianp@vmware.com> Signed-off-by:
Mathias Fröhlich <Mathias.Froehlich@web.de>
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