mesa: Correct the is_vertex_position decision for dlists.
We have to use _mesa_inside_dlist_begin_end instead of _mesa_inside_begin_end to see if we are inside a glBegin/glEnd block in case of display lists. So split the is_vertex_position function used in vertex attribute processing into a imm and dlist variant and use the appropriate _mesa_inside_begin_end variant. Reviewed-by:Brian Paul <brianp@vmware.com> Signed-off-by:
Mathias Fröhlich <Mathias.Froehlich@web.de>
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