radv: fix a GPU hang with RADV_DEBUG=syncshaders
The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after a dispatch call (and vice versa for graphics). Something has changed in the kernel driver because it used to work. Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Loading
Please register or sign in to comment