ac/shader: scan if fragment shaders write memory
It's better to do that in ac_shader_info. Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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- src/amd/common/ac_nir_to_llvm.c 0 additions, 6 deletionssrc/amd/common/ac_nir_to_llvm.c
- src/amd/common/ac_nir_to_llvm.h 0 additions, 1 deletionsrc/amd/common/ac_nir_to_llvm.h
- src/amd/common/ac_shader_info.c 35 additions, 6 deletionssrc/amd/common/ac_shader_info.c
- src/amd/common/ac_shader_info.h 1 addition, 0 deletionssrc/amd/common/ac_shader_info.h
- src/amd/vulkan/radv_pipeline.c 3 additions, 3 deletionssrc/amd/vulkan/radv_pipeline.c
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