vrend: Use view target instead of texture target.
This looks like a typo, we should use view->target instead of view->texture->target since we are handling the view. This fixes these 12 tests:
dEQP-EGL.functional.image.create.gles2_cubemap_positive_x_rgb_texture dEQP-EGL.functional.image.create.gles2_cubemap_positive_y_rgb_texture dEQP-EGL.functional.image.create.gles2_cubemap_positive_z_rgb_texture dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgb_texture dEQP-EGL.functional.image.create.gles2_cubemap_negative_y_rgb_texture dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_texture dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_x_rgb8_texture dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_y_rgb8_texture dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_z_rgb8_texture dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_negative_x_rgb8_texture dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_negative_y_rgb8_texture dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_negative_z_rgb8_texture
Signed-off-by: Lepton Wu lepton@chromium.org