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The migration is almost done, at least the rest should happen in the background. There are still a few technical difference between the old cluster and the new ones, and they are summarized in this issue. Please pay attention to the TL:DR at the end of the comment.
This API is useful for QEMU, as it may create its own EGL context to be shared with virgl. Furthermore, it helps with usage of MR "Add VIRGL_RENDERER_D3D11_SHARE_TEXTURE (using ANGLE and D3D 11.1)" !1103 (merged).