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Mike Blumenkrantz authored
need to check both arrays here since we only want to use an injected shader if we don't have a real one, not just if the real one isn't being updated Fixes: 334759d8 ("zink: implement passthrough tcs shader injection") Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <mesa/mesa!8271>
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