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Timothy Arceri
mesa
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fix_uniform
038fcbca
·
glsl: don't duplicate state vars as uniforms in the NIR linker
·
Oct 02, 2020
mesa/mesa!6958
compressed_crc
43d048c2
·
util/disk_cache: do crc32 check on compressed data for ZSTD
·
Oct 16, 2020
master
default
a1976e1c
·
intel/fs: Implement nir_jump_halt
·
Dec 01, 2020
tree_height_reduction
63edf107
·
wip tree bal fixes
·
Dec 12, 2020
tree_height_reduction_v2
4dc289c6
·
fix
·
Jan 27, 2021
thread_san
dac9809f
·
u_queue: silence thread sanitizer
·
Mar 01, 2021
gcm_radv
9710036c
·
tmp: add gcm env var for radv
·
Aug 18, 2021
gcm_more
96ead575
·
nir/gcm: add another heuristic for instructions in loops
·
Sep 14, 2021
tidy_lower_buff_ifc_blk
0c7d2cbc
·
glsl/mesa: tidy up the code around when to call lower_ubo_reference()
·
Oct 13, 2021
fix_push_attrib
9d9de15a
·
mesa: fix buffer overrun in SavedObj texture obj array
·
Nov 15, 2021
convert_link_varyings_to_c
4d0035ee
·
wip enable use of nir varying linker
·
Dec 03, 2021
tidy_mesa
74a1f103
·
mesa: update or remove out of date references to ir_to_mesa
·
Dec 06, 2021
opt_compat_shaders
28414c89
·
glsl: optimise dead built-in varyings in core profile
·
Mar 14, 2022
abort_io_gather
d912ff83
·
nir: abort io info gathering if location is not set
·
Mar 16, 2022
convert_link_varyings_to_c_v2
3be89c6f
·
fix gl_nir_link_varyings.c
·
Apr 01, 2022
nir_lower_const_array
1a3c4b6b
·
glsl: remove now unused lower_const_arrays_to_uniforms()
·
May 07, 2022
fix_const_in_check
bd74bcb5
·
glsl: fix constant in parameter check
·
May 09, 2022
nir_lower_const_array_v2
7904abbe
·
glsl: remove now unused lower_const_arrays_to_uniforms()
·
May 27, 2022
combine_lower_buffer
9af897b9
·
glsl: merge lower_buffer_access with lower_shared_reference
·
Jun 29, 2022
vec4_loop_unroll
56e8f945
·
nir: temporarily lower alu to scalars for loop unrolling
·
Sep 09, 2022
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