radv: Only convert linear->srgb in compute resolves.
It justs works with the fragment shader resolve, so no need to do a custom conversion. In fact with SRGB dest, it actually gives wrong results. Fixes: 69136f4e "radv/meta: add resolve pass using fragment/vertex shaders" Reviewed-by:Dave Airlie <airlied@redhat.com> (cherry picked from commit 15e5a7a6)
- src/amd/vulkan/radv_meta.c 0 additions, 46 deletionssrc/amd/vulkan/radv_meta.c
- src/amd/vulkan/radv_meta.h 0 additions, 1 deletionsrc/amd/vulkan/radv_meta.h
- src/amd/vulkan/radv_meta_resolve_cs.c 44 additions, 2 deletionssrc/amd/vulkan/radv_meta_resolve_cs.c
- src/amd/vulkan/radv_meta_resolve_fs.c 10 additions, 28 deletionssrc/amd/vulkan/radv_meta_resolve_fs.c
- src/amd/vulkan/radv_private.h 0 additions, 2 deletionssrc/amd/vulkan/radv_private.h