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Commit 69136f4e authored by Dave Airlie's avatar Dave Airlie
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radv/meta: add resolve pass using fragment/vertex shaders


In order to resolve into DCC enabled dests we need to use
the fragment shader. This reuses the code from the compute
path and implements a resolve path in vertex/fragment shader.

This code isn't used until later.

Reviewed-by: default avatarBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
parent 19be95f7
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