st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
- there is no connection to user fragment shaders, so having these as shader variants makes no sense - don't use Mesa IR, use TGSI - don't create gl_fragment_program, just create the shader CSO v2: generate exactly the same shader as before to fix llvmpipe Reviewed-by:Dave Airlie <airlied@redhat.com> Reviewed-by:
Brian Paul <brianp@vmware.com> Tested-by:
Brian Paul <brianp@vmware.com>
- src/mesa/state_tracker/st_cb_drawpixels.c 55 additions, 116 deletionssrc/mesa/state_tracker/st_cb_drawpixels.c
- src/mesa/state_tracker/st_cb_drawpixels.h 0 additions, 6 deletionssrc/mesa/state_tracker/st_cb_drawpixels.h
- src/mesa/state_tracker/st_context.h 1 addition, 1 deletionsrc/mesa/state_tracker/st_context.h
- src/mesa/state_tracker/st_program.c 4 additions, 11 deletionssrc/mesa/state_tracker/st_program.c
- src/mesa/state_tracker/st_program.h 0 additions, 2 deletionssrc/mesa/state_tracker/st_program.h