glthread: call _mesa_glthread_BindBuffer unconditionally
_mesa_marshal_GetIntegerv expects those states to be tracked. I am not sure if this covers all states that _mesa_marshal_GetIntegerv needs, but this fixes Civ5 for virgl at least. Fixes: e48f6768 ("glthread: don't sync for more glGetIntegerv enums for glretrace") Reviewed-by:Marek Olšák <marek.olsak@amd.com> Part-of: <!14659>