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run: retry failed CORE|COMPAT compiles with ES contexts
sometimes shaders are passed which don't specify a context type, and these should be retried to ensure that they actually cannot be compiled
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The migration is almost done, at least the rest should happen in the background. There are still a few technical difference between the old cluster and the new ones, and they are summarized in this issue. Please pay attention to the TL:DR at the end of the comment.
sometimes shaders are passed which don't specify a context type, and these should be retried to ensure that they actually cannot be compiled