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Updated date
nir/lower_alpha_test: rzalloc state slots
!22558
· created
Apr 18, 2023
by
Mike Blumenkrantz
NIR
difficulty: easy
Merged
3
updated
Apr 26, 2023
zink: emit demote cap when using demote
!22582
· created
Apr 19, 2023
by
Mike Blumenkrantz
SPIR-V
difficulty: easy
zink
Merged
2
updated
Apr 26, 2023
zink: don't pin flush queue threads if no threads exist
!22611
· created
Apr 20, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Apr 26, 2023
zink: add z32s8 as mandatory GL3.0 profile attachment format
!22608
· created
Apr 20, 2023
by
Mike Blumenkrantz
difficulty: easy
docs
zink
Merged
1
updated
Apr 26, 2023
zink: fix non-db bindless texture buffers
!22566
· created
Apr 18, 2023
by
Mike Blumenkrantz
difficulty: easy
regression
zink
Merged
3
updated
Apr 26, 2023
zink: print the type of shader when dumping
!22692
· created
Apr 25, 2023
by
Mike Blumenkrantz
SPIR-V
difficulty: easy
zink
Merged
1
updated
Apr 25, 2023
zink: avoid zero-sized memcmp for descriptor layouts
!22559
· created
Apr 18, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
3
updated
Apr 25, 2023
zink: fix 64bit float shader ops
!15274
· created
Mar 08, 2022
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
7
updated
Apr 25, 2023
lavapipe: fix dynamic depth clamping
!21814
· created
Mar 09, 2023
by
Mike Blumenkrantz
difficulty: easy
lavapipe
Merged
3
updated
Apr 20, 2023
llvmpipe: fix LP_PERF=no_depth to ignore depth format
!21582
· created
Feb 28, 2023
by
Mike Blumenkrantz
difficulty: easy
llvmpipe
Merged
1
updated
Apr 20, 2023
a couple printf changes
!22581
· created
Apr 19, 2023
by
Mike Blumenkrantz
difficulty: easy
mesa
util
Merged
2
updated
Apr 19, 2023
egl: inline driver.GetProcAddress() as it's always _glapi_get_proc_address()
!21399
· created
Feb 18, 2023
by
Eric Engestrom
EGL
difficulty: easy
Merged
1
updated
Apr 19, 2023
zink: unroll array loop when copying vars for passthrough shaders
!22376
· created
Apr 08, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
3
updated
Apr 11, 2023
zink: don't access non_fs part of zink_shader from fs
!22347
· created
Apr 06, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
2
updated
Apr 07, 2023
radv: fix leak of nir from retained shaders
!22317
· created
Apr 05, 2023
by
Mike Blumenkrantz
RADV
difficulty: easy
Merged
4
updated
Apr 06, 2023
zink: block resolves where src extents > dst extents
!22195
· created
Mar 29, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
2
updated
Apr 05, 2023
zink: be explicit about separate shader dsl indexing during creation
!22269
· created
Apr 03, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Apr 04, 2023
zink: scale depth bias by factor of 2
!16195
· created
Apr 27, 2022
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
7
updated
Mar 31, 2023
nir: Propagate alignment when rematerializing cast derefs
!21975
· created
Mar 16, 2023
by
Jesse Natalie
NIR
difficulty: easy
Merged
1
updated
Mar 29, 2023
zink: stop leaking separate shader nir
!22175
· created
Mar 28, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Mar 29, 2023
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