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Merged date
microsoft/compiler: Unload DXIL validator library *after* calling Release()
!16225
· created
Apr 28, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
May 02, 2022
d3d12: Correctly key off of polygon stipple enable cap
!16254
· created
Apr 29, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
May 02, 2022
util, d3d12: Refcount tracking fixes, a TC leak fix, and a D3D12 leak fix
!16182
· created
Apr 26, 2022
by
Jesse Natalie
TC
Windows
d3d12
util
Merged
17
updated
May 02, 2022
d3d12: Reduce cost of shader key comparisons
!16463
· created
May 11, 2022
by
Ken Johnson
d3d12
Merged
2
updated
May 13, 2022
D3D12: Implement H264 video encode and decode
!16286
· created
May 02, 2022
by
Sil Vilerino
VA-API
VDPAU
d3d12
omx
r600
Merged
67
updated
May 27, 2022
d3d12: Fix the Windows build after video driver additions
!16588
· created
May 18, 2022
by
Jesse Natalie
Windows
d3d12
Merged
3
updated
May 18, 2022
d3d12: add missing cmath includes
!16636
· created
May 20, 2022
by
Erik Faye-Lund
d3d12
Merged
2
updated
May 23, 2022
d3d12: Initialize d3d12_video_encoder_bitstream member m_uiOffset.
!16682
· created
May 24, 2022
by
Vinson Lee
coverity
d3d12
Merged
2
updated
May 27, 2022
d3d12: Fix forward decl for sw_winsys
!16760
· created
May 27, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
May 29, 2022
microsoft/compiler: Fixup sampler derefs in tex instrs that don't *need* samplers
!16639
· created
May 20, 2022
by
Erik Faye-Lund
d3d12
dozen
Merged
1
2
updated
May 30, 2022
CI/Windows: Restore CI and update baselines
!16756
· created
May 27, 2022
by
Jesse Natalie
Windows
d3d12
dozen
Merged
9
updated
May 31, 2022
nir: Consider PNTC to be a varying
!16761
· created
May 28, 2022
by
Jesse Natalie
NIR
d3d12
Merged
1
updated
Jun 08, 2022
d3d12: Remove unnecessary NULL check.
!16714
· created
May 25, 2022
by
Vinson Lee
coverity
d3d12
Merged
1
updated
Jun 01, 2022
wgl, d3d12: Handle front buffer writes for double-buffered MSAA surfaces backed by swapchains
!16227
· created
Apr 28, 2022
by
Jesse Natalie
d3d12
wgl
Merged
Approved
6
updated
Jun 01, 2022
d3d12: Align video encode output buffer offset to value reported in d3d12 query
!16644
· created
May 20, 2022
by
Sil Vilerino
d3d12
Merged
1
updated
Jun 02, 2022
d3d12: Fixes d3d12 compiling errors in `D3D12ResourceState.h` for mingw
!16767
· created
May 29, 2022
by
Yonggang Luo
d3d12
Merged
13
updated
Jun 03, 2022
d3d12: skip time-elapsed piglit tests in ci
!16866
· created
Jun 04, 2022
by
Mike Blumenkrantz
CI
d3d12
Merged
7
updated
Jun 04, 2022
d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP
!16892
· created
Jun 06, 2022
by
Jesse Natalie
d3d12
Merged
3
updated
Jun 07, 2022
dzn: Fix the register mismatch errors we have on some shader combinations
!16221
· created
Apr 28, 2022
by
Boris Brezillon
d3d12
dozen
Merged
27
updated
Jun 08, 2022
d3d12: Properly set HS input control point count
!16920
· created
Jun 07, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Jun 15, 2022
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