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d3d12: cubemap-array support
!12188
· created
Aug 03, 2021
by
Erik Faye-Lund
d3d12
Closed
5
updated
Mar 14, 2022
some drivers: explicitly support some index buffer formats
!10928
· created
May 21, 2021
by
Mike Blumenkrantz
d3d12
difficulty: easy
nouveau
r300
r600
zink
Closed
27
updated
Jun 02, 2021
WIP: d3d12: Use lower_ubo_vec4 instead of rolling our own.
!10327
· created
Apr 19, 2021
by
Emma Anholt
d3d12
Closed
15
updated
Jun 13, 2023
nir: lower frcp
!8348
· created
Jan 06, 2021
by
Erik Faye-Lund
master
NIR
d3d12
zink
Closed
7
updated
Apr 13, 2021
Draft: d3d12: enable d3d12 compiling on Android
!8325
· created
Jan 05, 2021
by
Yang Lu
master
android
d3d12
Closed
1
updated
Jan 08, 2021
glx: Only allow one DRI backend per display
!8013
· created
Dec 09, 2020
by
Adam Jackson
GLX
Windows
d3d12
dri interface
drisw
Closed
1
6
updated
Jan 13, 2023
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