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Popularity
nir_to_dxil: Add tagging raw SRVs in shader flags
!13157
· created
Oct 01, 2021
by
Enrico Galli
d3d12
Merged
1
updated
Oct 05, 2021
microsoft/clc: drop LLVM dependency to version < 12
!13083
· created
Sep 28, 2021
by
Lionel Landwerlin
d3d12
Merged
1
updated
Sep 29, 2021
d3d12, gallium: Misc patches for D3D12 GLES and external texture support
!13054
· created
Sep 26, 2021
by
Jesse Natalie
Windows
d3d12
gallium
Merged
8
updated
Nov 19, 2021
microsoft/clc: small compile fix on Linux
!13018
· created
Sep 24, 2021
by
Lionel Landwerlin
d3d12
Merged
1
updated
Sep 24, 2021
d3d12: Don't accumulate timestamp queries
!12920
· created
Sep 18, 2021
by
Jesse Natalie
d3d12
Merged
2
updated
Nov 05, 2021
spirv2dxil: Fix build after spirv_to_dxil signature change
!12728
· created
Sep 04, 2021
by
Jesse Natalie
CI
d3d12
Merged
1
updated
Sep 05, 2021
nir, spirv_to_dxil: Add support for system-values that require a constant buffer
!12707
· created
Sep 02, 2021
by
Enrico Galli
d3d12
Merged
9
updated
Sep 03, 2021
microsoft/compiler: misc error-handling fixes
!12541
· created
Aug 25, 2021
by
Erik Faye-Lund
d3d12
Merged
3
updated
Aug 26, 2021
microsoft/compiler: Add support for SV_SampleIndex intrinsic
!12513
· created
Aug 24, 2021
by
Michael Tang
d3d12
Merged
10
updated
Aug 25, 2021
microsoft/compiler: Error propagation for unsupported instruction types
!12510
· created
Aug 23, 2021
by
Michael Tang
d3d12
dozen
Merged
30
updated
Aug 17, 2022
spirv_to_dxil: Run nir_lower_tex during compilation
!12462
· created
Aug 19, 2021
by
Michael Tang
d3d12
Merged
7
updated
Aug 24, 2021
CI: Update Windows quick_gl baseline for mysterious new passes
!12391
· created
Aug 16, 2021
by
Jesse Natalie
CI
Windows
d3d12
Merged
5
updated
Aug 18, 2021
d3d12: Fix Linux fence wait return value
!12268
· created
Aug 08, 2021
by
Jesse Natalie
d3d12
Merged
5
updated
Nov 24, 2021
spirv_to_dxil: Fix missing-prototypes build error.
!12264
· created
Aug 07, 2021
by
Vinson Lee
d3d12
Merged
1
updated
Aug 07, 2021
spirv_to_dxil: expose version number
!12227
· created
Aug 05, 2021
by
Michael Tang
d3d12
Merged
3
updated
Aug 05, 2021
microsoft/compiler: fix num_psv_outputs calculation
!12197
· created
Aug 04, 2021
by
Erik Faye-Lund
d3d12
Merged
1
updated
Aug 05, 2021
d3d12: split up root parameter update and set
!12187
· created
Aug 03, 2021
by
Erik Faye-Lund
d3d12
Merged
2
updated
Aug 03, 2021
Add .gitattributes and renormalize line endings everywhere
!11779
· created
Jul 08, 2021
by
Marcin Ślusarz
RADV
Windows
d3d12
freedreno
Merged
10
updated
Jan 19, 2022
microsoft/compiler: Change behavior for emitting inexpressible barriers
!11670
· created
Jun 30, 2021
by
Jesse Natalie
d3d12
Merged
3
updated
Jul 29, 2021
microsoft/compiler: Add support for get_ssbo_size to translator
!11629
· created
Jun 28, 2021
by
Enrico Galli
d3d12
Merged
3
updated
Jun 29, 2021
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