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d3d12: Fix Linux fence wait return value

Jesse Natalie requested to merge jenatali/mesa:fix-linux-fence-wait into main

Zero is for success, nonzero is failure.

Fixes: 0b60d6a2 ("d3d12: Support Linux eventfds for fences")

The only real impact here is that waits on exported sync (e.g. via EGL) would report incorrect results out of the API. Internal fence waits still work correctly.

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