intel: change urb max shader geometry for KBL GT1
Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only , GT2 all test passes, changing the max shader geometry to 256 (previous 640) fixes all failure tests.Similar issues on CML GT1 (Gen9) is fixed !8550 (merged)
dEQP-GLES31.functional.geometry_shading.layered. render_with_default_layer_cubemap render_with_default_layer_3d render_with_default_layer_2d_array Signed-off-by: Abhishek Kumar abhishek4.kumar@intel.com