intel: change urb max shader geometry for CML GT1
Below deqp cts failure is seen on CML GT1 only , GT2 all test passes, changing the max shader geometry to 256 (previous 640) fixes all failure tests.Similar issue was seen on BDW GT1 !3173 (merged)
dEQP-GLES31.functional.geometry_shading.layered.
render_with_default_layer_cubemap
render_with_default_layer_3d
render_with_default_layer_2d_array
Closes: #4102 (closed)
Signed-off-by: Abhishek Kumar abhishek4.kumar@intel.com
Acked-by: Lionel Landwerlin lionel.g.landwerlin@intel.com
Edited by Abhishek Kumar