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intel: change urb max shader geometry for CML GT1

Abhishek Kumar requested to merge abhishek4/mesa:fix-deqp-cml-gt1 into master

Below deqp cts failure is seen on CML GT1 only , GT2 all test passes, changing the max shader geometry to 256 (previous 640) fixes all failure tests.Similar issue was seen on BDW GT1 !3173 (merged)

dEQP-GLES31.functional.geometry_shading.layered.
render_with_default_layer_cubemap
render_with_default_layer_3d
render_with_default_layer_2d_array

Closes: #4102 (closed)

Signed-off-by: Abhishek Kumar abhishek4.kumar@intel.com
Acked-by: Lionel Landwerlin lionel.g.landwerlin@intel.com

Edited by Abhishek Kumar

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