Merged requested to merge GL/mesa:fix/iris/vb-attribute-buffer-size-v2 into master
VERTEX_BUFFER_STATE.BufferSize greater than the size of
a bound vertex buffer allows shader to read uninitialized vertex
attributes from BO, instead of allowing hardware to return zeroes
on out-of-bounds access.
OpenGL spec "6.4 Effects of Accessing Outside Buffer Bounds" says:
"Robust buffer access can be enabled by creating a context with robust access enabled through the window system binding APIs. When enabled, any command unable to generate a GL error as described above, such as buffer object accesses from the active program, will not read or modify memory outside of the data store of the buffer object and will not result in GL interruption or termination. Out-of-bounds reads may return values from within the buffer object or zero values."
Fixes three webgl tests:
Passes CI: https://mesa-ci.01.org/global_logic/builds/239/group/63a9f0ea7bb98050796b649e85481845
@ickle I added you as Signed-off since it's your suggestion.