Skip to content

zink: limit minSampleShading to a maxium value of 1.0

zink: limit minSampleShading to a maxium value of 1.0

This is required by the spec and fixes

  VUID-VkPipelineMultisampleStateCreateInfo-minSampleShading-00786

when running

  spec@arb_stencil_texturing@glblitframebuffer corrupts state@gl_texture_2d_multisample_array

Merge request reports