zink: limit minSampleShading to a maxium value of 1.0
zink: limit minSampleShading to a maxium value of 1.0
This is required by the spec and fixes
VUID-VkPipelineMultisampleStateCreateInfo-minSampleShading-00786
when running
spec@arb_stencil_texturing@glblitframebuffer corrupts state@gl_texture_2d_multisample_array