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drirc: Set limit_trig_input_range option for Nier games

Kurt Kartaltepe requested to merge kkartaltepe/mesa:nier-trig-fix into main

Resolves ambient occlusion rendering in Replicant

Resolves grass and ocean animations in Automata, and maybe more.

Both of these games have shaders that expect trig values to work across large ranges with good precision.

Closes #7656 (closed)

Edited by Kurt Kartaltepe

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