[A770] Nier Replicant incorrect Ambient Occlusion rendering
System information
- OS: Arch Linux
- GPU: Intel Corporation DG2 [Arc A770]
- Kernel version: Linux 6.0.7-arch1-1
- Mesa version: Mesa 23.0.0-devel (git-22d8ed84)
- Desktop manager and compositor: Gnome / Mutter on Wayland
If applicable
- DXVK version:
- Wine/Proton version: GE-Proton7-39
Describe the issue
When enabling ambient occlusion shadows get rendered incorrectly resulting in a light halo effect originating from the bottom right of the window. Issue is always present when AO is enabled.
The position of the rings are fixed so are always visible on screen.
Regression
Did it used to work? It can greatly help to know when the issue started.
Log files as attachment
- Output of
dmesg
- Backtrace
- Gpu hang details