asahi: Preprocess shaders when creating CSOs
This runs most of our NIR passes at CSO create (compile time), once per shader, instead of at draw time, once per draw. This should help mitigate shader variant jank.
Depends on !20836 (merged)
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This runs most of our NIR passes at CSO create (compile time), once per shader, instead of at draw time, once per draw. This should help mitigate shader variant jank.
Depends on !20836 (merged)