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Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.

Update #1:

Due to abusive users subverting our CI facilities to mine cryptocurrency, breaking out of the container sandbox in the process, we have been forced to take actions to limit the usage of the public runners to official projects only.

The policy will be enforced on 2023-03-23 (or before if we detect abuses).

Please see this issue for more context and to see if and how you are impacted.

  • MesaMesa
  • mesamesa
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  • !20836

nir/lower_blend: Use lowered I/O

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Merged Alyssa Rosenzweig requested to merge alyssa/mesa:nir/lower-blend-late into main Jan 21, 2023
  • Overview 33
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This is one step towards lowering I/O during shader preprocess rather than at variant create time, which helps mitigate shader variant jank. It's also a lot simpler.

This is important for Asahi (which needs to do variants based on blend state), but it's also a nice simplification to Panfrost and gets rid of nir_variable gunk.

Signed-off-by: Alyssa Rosenzweig alyssa@rosenzweig.io Signed-off-by: Alyssa Rosenzweig alyssa@collabora.com

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Source branch: nir/lower-blend-late