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mesa/main: Fix multisample texture initialize

Illia Iorin requested to merge GL/mesa:fix/dsa_tex_init into master

Sampler of Multisample textures wasn't initialized correct. So when texture object created as multisample its sampler is initialized in a individual case. We change the initial state of TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER to NEAREST.
These changes are approved by KhronosGroup.

Signed-off-by: Sergii Romantsov
Signed-off-by: Illia Iorin

CI result is : I think some another test run affected to one test which failed.

OpenGL issue:
Piglit test:

Edited by Illia Iorin

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