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mesa/main: Fix multisample texture initialize

Illia Iorin requested to merge GL/mesa:fix/dsa_tex_init into master

Sampler of Multisample textures wasn't initialized correct. So when texture object created as multisample its sampler is initialized in a individual case. We change the initial state of TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER to NEAREST.
These changes are approved by KhronosGroup.
https://github.com/KhronosGroup/OpenGL-API/issues/45

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
Signed-off-by: Sergii Romantsov sergii.romantsov@globallogic.com
Signed-off-by: Illia Iorin illia.iorin@globallogic.com

CI result is : https://mesa-ci.01.org/global_logic/builds/67/group/63a9f0ea7bb98050796b649e85481845. I think some another test run affected to one test which failed.

OpenGL issue: https://github.com/KhronosGroup/OpenGL-API/issues/45
Piglit test: https://patchwork.freedesktop.org/patch/285622/

Edited by Illia Iorin

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