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Some NVIDIA hardware can accept 128 fragment shader input components, but only have up to 124 varying-interpolated input components. We add a new cap to express this cleanly. For most drivers, this will have the same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader. Fixes KHR-GL45.limits.max_fragment_input_components Signed-off-by: Karol Herbst <karolherbst@gmail.com> [imirkin: rebased, improved docs/commit message] Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Cc: 19.0 <mesa-stable@lists.freedesktop.org>
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