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Erik Faye-Lund
mesa
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Updated date
d3d12: Fix condition for alpha blending warning
!208
· created
Jul 10, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 10, 2020
d3d12: disable shader-images for now
!199
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 10, 2020
d3d12: consider initial shader, not first compiled
!203
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 10, 2020
RFC: d3d12: Add a new flag PIPE_FLUSH_FINISH and use it to trigger flusing and resetting all batches before a resize
!197
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
11
updated
Jul 10, 2020
RFC: d3d12: reset submitted batches after successfully waiting for a d3d12_fence
!198
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
14
updated
Jul 10, 2020
d3d12: expose GLSL 3.30 support
!204
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 09, 2020
d3d12: dual src blending
!193
· created
Jul 06, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
24
updated
Jul 09, 2020
Implement support for RGB10A2 vertex formats
!195
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
9
updated
Jul 08, 2020
d3d12, microsoft/compiler: fix arrays of arrays and skip uniform structs
!190
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 07, 2020
d3d12: independent blending
!70
· created
May 15, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
33
updated
Jul 06, 2020
d3d12: expose anisotropic filtering
!141
· created
Jun 16, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
3
updated
Jul 06, 2020
Lower transform pos.w in fragement shader
!192
· created
Jul 06, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 06, 2020
D3D12: Some fixes including stuff for GL 3.3
!191
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 04, 2020
Add semantic name for gl_PrimitiveID
!187
· created
Jul 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
2
updated
Jul 03, 2020
Use VARYING_BIT instead of VARYING_SLOT, fix point size varying matching, and fix some ws errors
!189
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 03, 2020
d3d12: Track error state in batches and clear non-submitted batch on reset
!184
· created
Jun 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 03, 2020
Handle boundary conditions when lowering integer textures
!179
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
12
updated
Jul 03, 2020
d3d12: Disable 32 bit three component formats for non-buffer targets
!186
· created
Jul 02, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
4
updated
Jul 03, 2020
d3d12: Support packed scalars in ubos and fix additional binding-slot-0 issues
!181
· created
Jun 29, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
38
updated
Jul 03, 2020
Fix issues with MSAA surfaces and mapping
!185
· created
Jul 02, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 02, 2020
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