Skip to content
GitLab
Explore
Sign in
Register
Erik Faye-Lund
mesa
Merge requests
Open
0
Merged
295
Closed
51
All
346
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Priority
d3d12: Disable 32 bit three component formats for non-buffer targets
!186
· created
Jul 02, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
4
updated
Jul 03, 2020
Fix issues with MSAA surfaces and mapping
!185
· created
Jul 02, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 02, 2020
d3d12: Track error state in batches and clear non-submitted batch on reset
!184
· created
Jun 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 03, 2020
gl_VertexId and gl_PrimitiveId fixes
!183
· created
Jun 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Closed
1
updated
Jul 01, 2020
CI: Disable Freedreno, auto run pipelines
!182
· created
Jun 29, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
Jun 30, 2020
d3d12: Support packed scalars in ubos and fix additional binding-slot-0 issues
!181
· created
Jun 29, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
38
updated
Jul 03, 2020
microsoft/clc: Move lower_alu to optimization loop
!180
· created
Jun 29, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 29, 2020
Handle boundary conditions when lowering integer textures
!179
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
12
updated
Jul 03, 2020
d3d12: unbind passthrough shader when it is not used
!178
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jun 30, 2020
Don't bind a PS if the last vertex stage doesn't submit a POS
!177
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 29, 2020
Add support for ARB_timer_query
!176
· created
Jun 26, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
13
updated
Jun 26, 2020
Lower clip for geometry shaders
!175
· created
Jun 26, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
10
updated
Jul 01, 2020
nir: Fix count when we didn't lower load_uniforms but did shift load_ubos.
!174
· created
Jun 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Jun 26, 2020
d3d12: Enable PIPE_CAP_SEAMLESS_CUBE_MAP
!173
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
updated
Jun 25, 2020
squash! d3d12: Lowering pass for emulating int cube texture by using a 2d texture array
!172
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
updated
Jun 25, 2020
d3d12: remove obsolete comment about instance-ID
!171
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
0
updated
Jun 25, 2020
Support Geometry shaders
!170
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
updated
Jun 30, 2020
vtn/opencl: Add missing half_ opcodes as aliases to non-half versions
!169
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 29, 2020
CL: Fix name mangling for pown and rootn from libclc
!168
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 30, 2020
nir/vtn: Support OpOrdered and OpUnordered opcodes
!167
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
4
updated
Jun 29, 2020
Prev
1
…
5
6
7
8
9
10
11
12
13
…
18
Next