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Erik Faye-Lund
mesa
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Created date
nir/shader_from_string: Fix -Wformat-overflow in error case
!81
· created
May 21, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
May 22, 2020
squash! microsoft/clc: Add test for passing compiler/preprocessor args
!82
· created
May 21, 2020
by
Jesse Natalie
msclc-d3d12
Merged
1
updated
May 21, 2020
Use 64bit pointers for global/constant/local memory
!83
· created
May 21, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
94
updated
Aug 15, 2020
D3d12 misc fixes
!84
· created
May 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
5
updated
May 26, 2020
Fix ds array getteximage
!85
· created
May 22, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
24
updated
Jun 04, 2020
WIP: CL: Add a pointer -> {UAV, offset} translation table so we can workaround the fixed 16 UAV / UAV < 256MB limit
!86
· created
May 22, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Closed
3
updated
May 25, 2020
Support instanceid
!87
· created
May 24, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jun 25, 2020
clover/nir: Add LLVM dependency
!88
· created
May 25, 2020
by
Daniel Stone
msclc-d3d12
Merged
6
updated
May 25, 2020
Fix io matching
!89
· created
May 25, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
5
updated
Jun 09, 2020
CL: Lower kernel-inputs and global_invocation_id to load_ubo_dxil
!90
· created
May 26, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Merged
2
updated
May 26, 2020
Deref handling cleanup
!91
· created
May 26, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
updated
May 26, 2020
CL: Support pointers to private memory
!92
· created
May 26, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
36
updated
May 29, 2020
CI: Retarget 'upstream' origin, add spirv64 libclc
!93
· created
May 27, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
May 27, 2020
squash! microsoft/dxil: Allow array constants to be emitted
!94
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
8
updated
Jun 16, 2020
microsoft/clc: increase test-timeout for clc_compiler_test
!95
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
7
updated
May 27, 2020
d3d12: resource state manager v2
!96
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
May 27, 2020
d3d12: Always compile some shader variant
!97
· created
May 27, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
6
updated
May 27, 2020
squash! nir: lower_tex: Add option to normalize coordinates for TXF with RECT
!98
· created
May 28, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
6
updated
Jun 02, 2020
CI: Build Mesa in debug mode
!99
· created
May 28, 2020
by
Daniel Stone
msclc-d3d12
Merged
1
updated
May 28, 2020
squash! microsoft/compiler: emit_tex: replace passing long parameter list by a struct
!100
· created
May 28, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
May 28, 2020
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