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Erik Faye-Lund
mesa
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Updated date
CL: Add support for local memory
!27
· created
Apr 22, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
Merged
29
updated
May 22, 2020
d3d12: direct-copy fixes
!62
· created
May 13, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
39
updated
May 22, 2020
nir/shader_from_string: Fix -Wformat-overflow in error case
!81
· created
May 21, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
May 22, 2020
d3d12:lower RECT textures
!76
· created
May 19, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
5
updated
May 22, 2020
CL: Add support for constant arguments
!72
· created
May 16, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
17
updated
May 22, 2020
CL: Support "weird but allowed" cases with pointers
!74
· created
May 18, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Merged
28
updated
May 22, 2020
libclc support
!38
· created
Apr 27, 2020
by
Daniel Stone
msclc-d3d12
For upstream
OpenCL
Merged
1
26
updated
May 22, 2020
WIP: CL: Add a pointer -> {UAV, offset} translation table so we can workaround the fixed 16 UAV / UAV < 256MB limit
!86
· created
May 22, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Closed
3
updated
May 25, 2020
clover/nir: Add LLVM dependency
!88
· created
May 25, 2020
by
Daniel Stone
msclc-d3d12
Merged
6
updated
May 25, 2020
CI: Windows: Build libclc, SPIRV-Tools, and CLC+D3D12
!79
· created
May 20, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
24
updated
May 25, 2020
CL: Lower kernel-inputs and global_invocation_id to load_ubo_dxil
!90
· created
May 26, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Merged
2
updated
May 26, 2020
Support vertex ID
!19
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
27
updated
May 26, 2020
Deref handling cleanup
!91
· created
May 26, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
updated
May 26, 2020
D3d12 misc fixes
!84
· created
May 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
5
updated
May 26, 2020
CI: Retarget 'upstream' origin, add spirv64 libclc
!93
· created
May 27, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
May 27, 2020
microsoft/clc: increase test-timeout for clc_compiler_test
!95
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
7
updated
May 27, 2020
Implements resource state manager for the gallium d3d12 layer
!51
· created
May 07, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
104
updated
May 27, 2020
Support integer textures
!39
· created
Apr 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
36
updated
May 27, 2020
d3d12: resource state manager v2
!96
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
May 27, 2020
d3d12: Always compile some shader variant
!97
· created
May 27, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
6
updated
May 27, 2020
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