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Erik Faye-Lund
mesa
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Updated date
WIP: squash! st/mesa: Replace UsesStreams by ActiveStreamMask for GS
!25
· created
Apr 21, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
0
updated
Apr 23, 2020
Support reading back Depth-Stencil surfaces and fix some stencil op mappings
!17
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
13
updated
Apr 23, 2020
Pass the right parameters to emit_cbv_metadata and make related warnings to errors
!32
· created
Apr 23, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
5
updated
Apr 23, 2020
Support ps stencil ref
!16
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
4
updated
Apr 23, 2020
CL: Add support for global memory vector load/store
!11
· created
Apr 20, 2020
by
Boris Brezillon
msclc-d3d12
Merged
32
updated
Apr 27, 2020
CL: Add support for local pointers in kernel args
!35
· created
Apr 24, 2020
by
Boris Brezillon
msclc-d3d12
Merged
7
updated
Apr 29, 2020
Fix master
!40
· created
Apr 29, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
updated
Apr 29, 2020
Fix assert in dxil_emit_atomicrmw()
!44
· created
May 04, 2020
by
Boris Brezillon
msclc-d3d12
Closed
8
updated
May 04, 2020
Rebase on more recent master
!41
· created
Apr 29, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
7
updated
May 04, 2020
fix CI failures
!43
· created
May 04, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
7
updated
May 05, 2020
microsoft/compiler: lower b2b instructions away
!47
· created
May 05, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
3
updated
May 06, 2020
fixup! microsoft/compiler: Lower shared loads/stores
!52
· created
May 08, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
1
updated
May 11, 2020
microsoft/clc: Fix 8-bit integer casts that involve floats
!46
· created
May 05, 2020
by
Jesse Natalie
msclc-d3d12
Merged
16
updated
May 11, 2020
fixups against master
!55
· created
May 11, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
1
updated
May 11, 2020
WIP: Fixup: microsoft/compiler: Pass return type to instructions
!45
· created
May 04, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
11
updated
May 12, 2020
d3d12: fix load_front_face
!54
· created
May 08, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
13
updated
May 12, 2020
Support using, uploading to and downloading from texture arrays
!33
· created
Apr 23, 2020
by
Gert Wollny
msclc-d3d12
Merged
67
updated
May 12, 2020
microsoft/compiler: do not require samplers to start at binding 0
!58
· created
May 12, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
3
updated
May 13, 2020
d3d12: expose PIPE_SHADER_CAP_INTEGERS for all stages
!57
· created
May 12, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
1
updated
May 13, 2020
d3d12: msaa support
!48
· created
May 06, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
15
updated
May 13, 2020
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