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Erik Faye-Lund
mesa
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Updated date
gl_VertexId and gl_PrimitiveId fixes
!183
· created
Jun 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Closed
1
updated
Jul 01, 2020
Lower clip for geometry shaders
!175
· created
Jun 26, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
10
updated
Jul 01, 2020
CL: Printf
!154
· created
Jun 21, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
28
updated
Jun 30, 2020
CL: Fix name mangling for pown and rootn from libclc
!168
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 30, 2020
CI: Disable Freedreno, auto run pipelines
!182
· created
Jun 29, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
Jun 30, 2020
d3d12: skip CB register 0 when shader has no uniforms
!144
· created
Jun 16, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
21
updated
Jun 30, 2020
d3d12: unbind passthrough shader when it is not used
!178
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jun 30, 2020
Support Geometry shaders
!170
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
updated
Jun 30, 2020
microsoft/clc: Move lower_alu to optimization loop
!180
· created
Jun 29, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 29, 2020
nir/vtn: Support OpOrdered and OpUnordered opcodes
!167
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
4
updated
Jun 29, 2020
vtn/opencl: Add missing half_ opcodes as aliases to non-half versions
!169
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 29, 2020
CL: Relationals fixes
!163
· created
Jun 23, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 29, 2020
CL: Integer ops fixes
!156
· created
Jun 22, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
23
updated
Jun 29, 2020
Force pos output in last vertex stage
!157
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
20
updated
Jun 29, 2020
Consolidate the PrimitiveID handling
!162
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
updated
Jun 29, 2020
Support input arrays and also handle the GS input case
!160
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
Merged
16
updated
Jun 29, 2020
CL: Fix i64 -> fp32 casts on HW not advertising int64 support
!148
· created
Jun 17, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
16
updated
Jun 26, 2020
nir: Fix count when we didn't lower load_uniforms but did shift load_ubos.
!174
· created
Jun 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Jun 26, 2020
Add support for ARB_timer_query
!176
· created
Jun 26, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
13
updated
Jun 26, 2020
d3d12: Enable PIPE_CAP_SEAMLESS_CUBE_MAP
!173
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
updated
Jun 25, 2020
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